Nick Ver Voort writes code, makes art, and plays music
This is where you can find his code, art, and music.
He enjoys writing about himself in the third person.
Nick Ver Voort
Released on January 18th, 2016
Nick Ver Voort's solo debut and first full-length album. With lyrics ranging
from serious to Seussian, music ranging from fingerpicked acoustic guitar
to upbeat rock to dark grooves, this album represents the eclectic tastes
of the musician himself.
Perfect Inversion
Released on December 25th, 2014
Perfect Inversion is a collaboration between Nick Ver Voort and
Nick St. Pierre (
LemonDrop).
Their debut EP, Surreal Deal, is a blend of jam rock and electronica.
Described by indie music reviewers The Even Grounds as containing
"intricate harmonies, shuffling breakbeats, shredding lead guitars,
and mystic, poetic lyrics".
By day, I am a software engineer at
Black Duck Software
in Burlington, MA. I graduated with a bachelor's degree in Computer Science
from the University of Massachusetts Lowell in 2014. Here are links to some
of my work.
Information and Download Links
Selkie is a game I created in 2 days for the 35th Ludum Dare game jam.
The theme for the jam was "shapeshift", so I created a game about the mythical
shapeshifting selkie. I created everything with the exception of the music. The
game engine was
Unity, I created the 3D models
in
Blender, and the texture graphics in Adobe
Photoshop.
Information and Download Links
Corgo-a-Gogo is a game I created in 3 days for the 38th Ludum Dare game jam.
The theme for the jam was "Small Worlds". Eden Park and I created a game where you
navigate a small planet searching for Corgis. The game engine was
Unity, I created the 3D models
in
Blender, and the texture graphics in Adobe
Photoshop, and the music in
PreSonus Studio One.
View on Google Play
Lionfish Apps is my brand name for Android application development. This
was a major hobby of mine when I was in college. While I don't actively
develop apps anymore, I do maintain a few of them (notably my Phish Tabs app),
and I may choose to write more apps in the future. From my development work
on these I became proficient in the Android SDK, and in Google's ever-changing
design guidelines (see the Phish Tabs application for an example of my use
of the newest: Material Design).
nickavv on GitHub
My GitHub account has work done for UMass Lowell professor Fred Martin's research lab,
under the
isenseDev repositories.
This consisted of work on Android apps, and on a Ruby on Rails
webapp called iSENSE. Also to be found is work I did on an
OpenGL
graphics project for a college Graphics course. I co-wrote a particle effects
system and lighting engine in C++ using the OpenGL libraries.