NICK        
Nick Ver Voort writes code, makes art, and plays music
This is where you can find his code, art, and music.
He enjoys writing about himself in the third person.
     
MUSIC


Listen for free on Soundcloud
Buy and download on Bandcamp
Autonym


Released on January 18th, 2016

Nick Ver Voort's solo debut and first full-length album. With lyrics ranging from serious to Seussian, music ranging from fingerpicked acoustic guitar to upbeat rock to dark grooves, this album represents the eclectic tastes of the musician himself.


Listen for free on Soundcloud
Buy and download on Bandcamp
Surreal Deal


Released on December 25th, 2014

Perfect Inversion is a collaboration between Nick Ver Voort and Nick St. Pierre (LemonDrop). Their debut EP, Surreal Deal, is a blend of jam rock and electronica. Described by indie music reviewers The Even Grounds as containing "intricate harmonies, shuffling breakbeats, shredding lead guitars, and mystic, poetic lyrics".

CODE
By day, I am a software engineer at Black Duck Software in Burlington, MA. I graduated with a bachelor's degree in Computer Science from the University of Massachusetts Lowell in 2014. Here are links to some of my work.

Selkie (Ludum Dare 35)


Selkie is a game I created in 2 days for the 35th Ludum Dare game jam. The theme for the jam was "shapeshift", so I created a game about the mythical shapeshifting selkie. I created everything with the exception of the music. The game engine was Unity, I created the 3D models in Blender, and the texture graphics in Adobe Photoshop.

Corgo-a-Gogo (Ludum Dare 38)


Corgo-a-Gogo is a game I created in 3 days for the 38th Ludum Dare game jam. The theme for the jam was "Small Worlds". Eden Park and I created a game where you navigate a small planet searching for Corgis. The game engine was Unity, I created the 3D models in Blender, and the texture graphics in Adobe Photoshop, and the music in PreSonus Studio One.

Android Apps


Lionfish Apps is my brand name for Android application development. This was a major hobby of mine when I was in college. While I don't actively develop apps anymore, I do maintain a few of them (notably my Phish Tabs app), and I may choose to write more apps in the future. From my development work on these I became proficient in the Android SDK, and in Google's ever-changing design guidelines (see the Phish Tabs application for an example of my use of the newest: Material Design).

GitHub


My GitHub account has work done for UMass Lowell professor Fred Martin's research lab, under the isenseDev repositories. This consisted of work on Android apps, and on a Ruby on Rails webapp called iSENSE. Also to be found is work I did on an OpenGL graphics project for a college Graphics course. I co-wrote a particle effects system and lighting engine in C++ using the OpenGL libraries.